namespace Function.SkillEditor.Runtime
{
    public enum SpineScaleX
    {
        Left = -1,
        Right = 1,
    }

    public enum AnimLayer
    {
        Base = 1,
        Attack = 2,
        High = 3,
    }

    public class SkillSpineAnimClip : SkillClip
    {
        public SpineScaleX _scaleX = SpineScaleX.Left;
        public AnimLayer _layer = AnimLayer.Base;
        public string _animName;
    }
}